(Note–I wanted his Judgeship to appear five times this week, but he refuses to show more than once. Not much you can threaten a ghost with, so, well, so be it–LA)
Greetings dolts!
Today we will explore the pervicacity of the ever resilient, yet meek Shadowghost. Before we do, however, I have a feeling that I should explain that pervicacity means stubborn and does not have anything to do with perversion. I believe that the modern world would do well with a vocabulary sheet. “Awesome”; “iconic”; “brand”–and for the sake of all that is intelligent, “ginormous” are not all one needs to describe the world. Moreover one should know the difference between effect and affect and venial and venal, that and which as well as who and whom. Whilst applying my trade I feel more like a red pencil than a Quillemender!
Versatur Circa Quid!
Shadowghosts are of the First Order of Spirits. They date back to the original ghosts who came about shortly after the first people died, many are eons of longevity. Shadowghosts are the original visual phantom; they lurked the cave walls and stone houses of yore and were often interpreted as being gods instead of the ghost of Grandpa, who departed doltdom for something much finer.
Versatur Circa Quid!
A several thousand year history combined with the standard for being a Shadowghost set not much higher than that for the Footfallfollower has resulted in a staggering amount of their kind. Any realm that hosts Shadowghosts has a supernumerary population of the Spirit because there are so terribly many of them. In the dolt idiom supernumerary means “a needless shitload.” Think of the situation in your pubs and ale houses in which males outnumber females ten to one, yet each fellow has drunk himself into an unsteady optimism, and you have something similar to the Shadowghost problem, which upon further reflection, is awfully similar to the dolt infestation.
Versatur Circa Quid!
To locate a Shadowghost requires a wall. Any small shadow (usually an orb) that passes on the wall without cause is likely a Shadowghost. The Spirit is highly territorial and will not share a wall with another Shadowghost, which is somewhat idiotic because multiple moving shadows would have a greater haunt value. This is where, my learned self believes, their meekness comes in. Shadowghosts are notoriously shy and that does not mix with possessiveness. No Shadow would dare to intrude on another, yet they claim a peculiar fierce bravado.
Still, they are stubborn about their name. There have been movements to remove the “G-word” from Spirit titles. The Shadowghosts have been very Bartleby on this, constantly stating “We would rather not.” For many “ghost” more than infers an article inferior to the original, which, of course is a matter of interpretation. As far as I am concerned it matters not, yet I do prefer the wonderful Quillemender moniker over “Gallghost”–”gall” meant iron gall ink, which has fallen into the historical scrapyard. It was a clunky name that failed to capture the majesty of my Spirit class.
Versatur Circa Quid!
If you locate a Shadowghost there is nothing to fear–in fact the tired axiom about him being more afraid of you holds truth. Still, it is kind to feign fright and avoid the room as much as possible. It gives them hope.
Until next week, dolts…
VCQ!
The Immortal Judge
